Hairtrix consists of two formerly independent plug-ins, hairfx and ornatrix that can now be used in concert to create amazing hair and fur effects. Both ornatrix and hairfx are production-proven hair creation and simulation tools for 3ds Max and they provide users with a multitude of advanced tools for creating realistic hair and fur, and simulating its movement.
With hair creation and simulation, it has always been difficult to achieve good results in a reasonable time frame. Getting hair to look believable is a hard task on its own. Having that hair animate believably can be even harder. The basic idea behind Hairtrix has been to make a combined generalized framework of tools that allow creation, manipulation, and rendering of sub-pixel objects such as hair. This is no easy task because of the complexity level of structures that have to be dealt with. However, Hairtrix makes creating and animating realistic hair and fur quickly and efficiently a reality.
Cure your creatures’ and characters’ baldness by applying the Hairtrix to any 3D geometry in your scene, and within seconds, you’ve got a lush sprouting of everything from short stubble to long silky hair that can be further refined and styled. In any 3ds Max viewport, users can then interactively push, pull, comb and cut Hairtrix hair to match their characters’ needs. Need your character to look like they just got out of bed? Then layer some frizz and randomness to the hairstyle in seconds. Want wet, matted hair for your creature? No problem, just apply spacewarps like gravity as well as complex specular hair shaders to achieve the look you’re after.
Just check out this extensive list of features that Hairtrix offers:
Brush-based hair combing directly within the 3ds Max viewports
Multiple dynamics engines (including Aegia PhysX) allow for complex motion to be created quickly for hair
Cloth Mesh converter provides support for built-in cloth and SimCloth3 dynamics
Advanced anti-aliasing engines for clean renders
Full mental ray support
Improved Surface Distribution dialogs allow new ways to derive parameters from the emitter surfaces
Random Distribution curve controls allow the user to define the exact distribution of a parameter over its range
Better and more flexible export of hair to external plug-in tools and MAXScript.
Improved anti-aliasing through a new thick strand renderer
Rendering in buckets of any size and order to lower memory usage and allow for better integration with ray tracers like finalRender and VRay
Unique channel-based system allows for total control over visual properties of hair and fur including Vertex Color manipulation for real-time changes
Multiple hair specific materials allow for a full control over the final look of your hair
Atmospheric render controls allow users to balance render speed with quality output of their hair and fur creations
Multiple hair modifiers allow layering of effects such as Frizz, Curliness, Direction, Clustering, Strand Detail and much more
毛发模拟插件 Hairtrix 1.0 for 3ds Max 已发售，它集 HairFX 和 ornatrix 多年技术之大成，提供了众多生成动画毛发的出色工具。 完全版售价为695美元
Hairtrix是Dimension Design Animation Group、Ephere和Turbo Squid共同合作开发的插件。包含Win32版本和Win64位版本
Hairtrix将两种3ds max中最常用的毛发技术（hairfx和Ornatrix）有效地结合，为用户提供了诸多优秀特性：将两种毛发解决方案（hairfx和Ornatrix）整合在一起；比其他3ds max毛发解决方案的渲染速度快很多；支持FinalRender Stage-1和mental ray渲染；直接在3ds max视图中调整发型，再不需要到单独的窗口中调节；两种方案（hairfx和Ornatrix）可以高度地协同工作，可以将Ornatrix修改器加入到hairfx物体上，也可以Ornatirx渲染harifx物体；选择适合用户自身风格的工作流程。Hairtrix将在SIGGRAPH 2005盛会Turbo Squid/Ballistic Media第1051号展厅首次亮相，完全版售价为595美元，hairfx用户升级到Hairtrix需要150美元，Ornatrix用户升级到Hairtrix需要250美元。
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