NextLimit Maxwell Render 2.7 Win64 (64位版)

| 2012/06/24 22:12 | welder | Via Original


Grass
The Maxwell Render grass generator allows you to quickly create grass  on a selected piece of geometry. Designed to offer maximum control over the look  of the grass from impeccable detail on close up shots to fast-rendering further  away from the camera. Compatible with Maxwell Studio and almost all supported  plugins. Please refer to the Grass documentation for more details.  

MXS/MXI compression
We have introduced a transparent, loss-less  compression system for MXS and MXI files. Compression ratios are excellent when  rendering additional channels such as alpha, shadows or ID's. With all channels  activated, the MXI file can be 4x smaller. The compression system does not  affect save performance more than 1-2%.

Anamorphic Bokeh
This new  option allows you to get a non-uniform bokeh shape, typical when you use an  anamorphic lens on a real camera. You can specify the bokeh ratio and angle.  Please see the Anamorphic Bokeh page for more information.

New Benchwell  Test
A new Benchwell test, the official Maxwell Render benchmarking test, has  been released, to allow the user test his/her computer's performance under  controlled conditions, so that anyone can compare his/her rendering power with  other hardware configurations. Now the Benchwell test will be launched directly  from the Maxwell menu bar (in the Tools>Run Benchwell menu), and the results  could be automatically uploaded to the official Benchwell page, to compare  different hardware performances. A new beautiful Benchwell scene has been  created by Hervé Steff and Atilla Akin (Tom). For more information, see the  Benchwell Test page.

Fluids blend material
When you load more than  one particle sequence into the same MaxwellMesher object (to be meshed  together), you can now give each fluid a distinct look, by using just one  multi-layered material. These distinct fluid material layers can even be blended  in the transition between two fluids. See the Maxwell Mesher page ("Blend  material" section) for more info.

Maxwell
Improvements / New  features
Grass generator and primitives added
Support for grass flat  primitive in 3rd party hair systems
Anamorphic bokeh added
MXS/MXI file  compression
New 3D vector displacement type for RealFlow  displacement
Support for non-bin particles vastly extended
Added support  for the environment variable "MAXWELL2_LICENSE_PATH" to define the folder where  the license.txt file is located through an environment variable
Support for  blending materials for Maxwell Mesher fluid simulations  

Bugfixes
Multilight sliders went to zero when setting a numeric value  higher than the current range
Bad transformations in MXS references when  there were repeated references with hierarchies
Some issues in particle  rendering
Merge with Multilight enabled could generate noise
SSS with  Layer opacity
Emitters with motion blur could fail
Channels saved in HDR  format were read as PNG 16
Batch MXI process was not applying diffraction  properly
Disabling caustics was not working in some cases
Extension was  not kept when dropping an MXI path over the image path GUI field
Issue  refreshing Multilight sliders
IBL files in screen mapping mode looked  incorrect in blow up renders
Blow up renderer size was saved  incorrectly

Network
Improvements / New features
"Send dependencies"  option can be unchecked now in Batch mode
Added a preference to choose the  behavior of the application when closing the window (minimize to  tray/exit)
Now the application prevents the system to enter automatically in  sleep mode. It is not recommended to manually put the computer in sleep mode  while networking, as this can break the communication between the network  components

Bugfixes
Issue when an animation job was running, the  following jobs could not start even if they were assigned to available nodes  
Animation jobs could fail if "Send dependencies" was unchecked
Potential  issue in cooperative jobs when some nodes are much slower than others
Issue  in animation jobs sending dependencies in some scenarios
Potential issue when  several nodes where sharing the same temporary folder. It is strongly  recommended not to use a network folder as temp folder, but using a local folder  on each node instead to avoid unnecessary data transfers
Display issue in  coop jobs where the monitor says "Stopping.." when the job was already  finished
Display issue with time left/elapsed time values in some  scenarios
Issue stopping cooperative jobs when reaching maximum time instead  of sampling level
Issue stopping animations
Fixed -no image off flag was  not working properly

Maxwell Studio / MXED
Improvements / New  Features
Support for grass modifiers
Improvements in display performance  and stability
Support for custom anamorphic bokeh in the cameras  parameter
Support for overriding visibility flags in references
Improved  routines to find missing dependencies
Startup faster
When launching MXED  in MXMGallery mode, if the login fails it shows the preferences dialog to enter  user/password

Bugfixes
Textures of a material were not properly  displayed in viewport after creating the material using a wizard
Editing  displacement values with FIRE running
Moving objects with motion  blur
Crash copy pasting coatings inside bsdfs which already had  coatings
Issue copy pasting displacement layers from one material to a  different one
Problem reading sky files
Enable/disable autoGMT in the sky  params was not working when moving the earth globe
Now attenuation distance  is not disabled in the GUI when the extinction coefficient (K) is greater than  zero
Fixed azimuth and zenith ranges
Fixed some memory leaks
Fixed  other small GUI issues

 NextLimit Maxwell Render 2.7 Win64 (64位版) 下载 Download

Render | Comments(0) | Trackbacks(0) | Reads(11927)