mental ray Standalone 3.6.1 for Maya 2008

| 2008/04/27 20:15 | welder | Via Original

mental ray Standalone 3.6 for Maya 2008 Highlights

Key New Features and Enhancements

The advanced, physically based mental ray® rendering technology allows you to take your CG projects to new, more photorealistic heights.

The latest release of mental ray® Standalone for Autodesk® Maya® software--mental ray 3.6--delivers improved performance and scalability for rendering large scenes.

Improved Displacement Mapping—Subdivision Surfaces
mental ray 3.6 provides improved rendering for subdivision surfaces with displacement mapping. This means you can achieve a higher level of surface detail with dense displacement maps, while at the same time reducing the memory consumption of the map at render time.

Support for Hardware Particle Rendering
Particle types that were previously supported only in the Maya hardware renderer can now be rendered in mental ray. This lets you achieve effects such as motion-blurred hardware particles without the need to combine outputs from multiple renderers.

Improved Large-Scene Rendering Performance
mental ray 3.6 provides improved support for large-scene rendering through file-based .mi scene segmentation (assemblies). The addition of an adaptive BSP acceleration mode (BSP2) automatically adjusts acceleration structures for mental ray assembly.

Native Ambient Occlusion
mental ray 3.6 shaders can now use the mental ray core to calculate and cache ambient occlusion—accelerating ambient occlusion computation.

Motion Blur and Transparency Quality
New rasterizer options in mental ray 3.6 give you greater control over transparency levels and motion blur quality.

Native Support for Maya Hair Primitives
The mental ray 3.6 hair primitive allows Maya Hair to be rendered through .mi files—saving precious disk space and time.

New mia_material_x Shader
A new mia_material_x shader allows you to quickly simulate materials commonly used in architectural and product design renderings.

Native .dds File Format as Input Texture
mental ray 3.6 for Maya now supports input of .dds texture files, enabling you to render assets from your game pipeline and attain full fidelity in your cinematics.

mental ray is a registered trademark of mental images GmbH licensed for use by Autodesk, Inc.


使用 mental ray 独立版软件快速轻松地渲染大量数据。mental ray 基于精确光影原则,它的先进渲染能力使你可以创作出从逼真的照片到固定可视化效果的各种作品。

mental ray 独立版 3.6.1 可以通过命令行界面独立于 Autodesk Maya 2008  运行,或者也可以与 Maya 或 Alias ImageStudio 一起作为你的分布渲染解决方案的基础。

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