CEBAS FinalRender R3.5 SE SP6 For Max2010-2012

| 2011/11/19 09:08 | welder | Via Original


Enhancements and Changes in Service Pack 6

Rectangular Light: Shadows in  realistic decay mode are now improved allowing the shadow of the rectangular  light to provide scenes that are closer to real world effects.

Adaptive  QMC Global Illumination Engine is enhanced for a better performance with DR  (Distributed Rendering) when rendering the same frame on multiple  PCs.

Adaptive QMC Global Illumination Engine is modified to avoid  creating defective solution files with DR upon rendering. The solution files are  global illumination cache files, which store the global illumination of a scene  and can then be used to speed up rendering or to avoid flickering in  animations.

HarmonicsGI has been enhanced and optmized as well to  properly support distributed network rendering (DR).

Reported artifacts  in caused by HarmonicsGI and rendering with DR have been isolated and  solved.

Render Elements now offer a new feature "Include Atmospherics"  controlling where Alpha from the Volumetric Light (atmospherics) can be applied  in the Alpha Render Element through an optional switch.

Exclude/Include  lists for objects within Render Elements is now properly supported when  rendering with DR. Users can exclude unwanted objects from their scenes/images  on multiple machines with no occurring faults or errors.

fR Advanced  Material now has a reflect/refract material ID option feature.



A  reflect/refract material ID option has alos been added in fR Architectural  material.
The ID can now be reflected in a mirror as well as refracted in  glass when an object is seen in a mirror or through a glass.

finalToon no  longer faces technical issues when a finalRender proxy is used in a  scene.

finalToon now properly generates lines and toon effects for fR  proxy objects.

finalToon Problems with camera clipping planes are fixed  and capable of producing accurate results.

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