CEBAS FinalRender R3.5 SE For Max2009-2011

| 2010/12/23 07:19 | welder | Via Original


About finalRender 3.5

finalRender 3.5 for 3ds Max 2009-2011 and 3ds Max Design 2009-2011 is offered in 2 versions:

finalRender 3.5 is targeted to the mainstream user base, while  finalRender 3.5 SE (Studio Edition) is the perfect choice for bigger  production houses and advanced users, seeking the maximum in quality and  flexibility.  

Both products use the same rock solid Hollywood production-proven  rendering core and produce the same rendering results (when not using  any of the advanced features of 3.5 SE). The SE Comparison feature page  shows the differences. A complementary copy of finalToon 3.5 is included  with a purchase of either finalRender 3.5 or finalRender 3.5 SE.

  

HarmonicsGI

Interior Design Visualization using finalRender 3.5

  
finalRender 3.5 brings new enhancements and features that offer more  stability and productivity. The introduction of a completely new  GI-Engine along with an innovative concept for handling primary and  secondary GI-Engines fulfills the highest demands of finalRender users.  Global illumination renderings are faster and cleaner, and show more  detail than ever with unexpected ease-of-use.  

3rd party compatibility has been improved considerably and, thanks to  new co-operation initiatives, products like FumeFX 2.1 show dramatic  speed improvements when using global illumination with finalRender. The  software also comes with much better support for Hair Farm, an advanced  3ds Max hair plugin.
  
GI System Overhaul

Global Illumination

finalRender's global illumination system has received an overhaul in  many areas and this release brings a well balanced set of speed  optimization and workflow enhancements. GI-Engine settings are no longer  lost or reset to their defaults when changing between different  engines, even if by accident.

Another, more obvious change to the global illumination system is the  option to freely choose between any primary and secondary GI-Engine.  Global illumination sampling quality has also been enhanced and the  former dependency on camera zoom-levels is no longer an issue.

Rendering speed improvements up to 10x have been achieved for global  illumination effects and FumeFX. Speed improvements up to 5x can be  expected for sub-surface scattering effects when using the AQMC GI  engine.


Unified GI-Solution

In an effort to make the global illumination animation workflow  effortless for the user, we reduced the amount of files involved in such  an animation as well as the steps needed to handle the files. One  unified solution-file dialog handles all GI-Solution files.

From now on, naming, merging, and compiling GI-Solution files is fully  automatic and transparent. One need only supply a single folder and file  name. The rest is done by the unified GI-Solution file system of  finalRender.
  
New GI Engine

HarmonicsGI

It is uncommon in rendering to introduce a brand new global illumination  technology in such a short time in a seasoned environment like  finalRender. HarmonicsGI is a bold step towards offering better and  faster global illumination solutions to the cebas community.

The new 3.5 system is meant as a future replacement of the “older”  Image-GI global illumination engine and is the perfect secondary  GI-Engine for AQMC.

The ImageGI global illumination engine was introduced as a cebas first  in 2002. Now new algorithms and progress in multi-core software  technology have finally made room for many new sophisticated approaches  to enhancing and accelerating global illumination rendering for all  cebas users.
  
Enhancements

fR-Scatter

finalRender's scatter object has been upgraded to support the all  new  fR-Proxy object. Now, fR-Proxy objects can be scattered on surfaces  like any other object type in 3ds Max.


Render Globals

For improved speed and  workflow, finalRender 3.5 adds a new flag to the  global render options: Unload Maps. This new option enables texture  maps the be unloaded from RAM after rendering is finished.


fR-Advanced

Several optimizations have been introduced to our  "classic" all purpose  finalRender material. Many more parameters can now be easily controlled  through texture-maps.
  

fR-MultiSubMap

finalRender Proxy files (fR-Proxy) offer an increased value over other  solutions available for 3ds Max, every fR-Proxy object comes  automatically wrapped wit hthe proper material setup. To add support for  this new feature, a new option has been introduced to the  fR-MultiSubMap material.
  

Micro Triangle Displacement (MTD)

The effectiveness of the Micro Triangle Displacement (MTD) code of  finalRender has been greatly augmented. In its current release, enhanced  performance and multi-core processor support have been optimized to  guarantee maximum speed while maintaining a low memory footprint at  render time.

A smooth surface is still maintained even with a highly detailed surface  structure. MTD scenes now use less memory, create more detail, and  render faster than before. Scenes that were hard to render or really  complex to set up in previous releases are now just a click away from  picture perfect.

All these enhancements have been achieved without breaking workflow or introducing new UI components.


fR Dome Light

finalRender SE was the rendering system of choice for Uncharted  Territory when it produced 3D effects for the blockbuster movie “2012.”  DomeLight did not only prove to be the key lighting tool and method used  to create believable and fast global illumination scenery, it also  showed great stability in ultra-complex scenes with thousands of  animated objects possessing millions of polygons.

In finalRender 3.5, DomeLight is now faster, smoother and better than  before, accelerating both the animation and QMC rendering modes. This  has been achieved without breaking or introducing new user interface  controls or changing workflow.

In detail, the behavior of the Adaptive Mode, when in QMC mode, has been  substantially enhanced. In finalRender 3.5 area lights are  automatically created at the brightest spots on the hemisphere texture  map (HDRI).


Physical Camera

Within the fR Physical Camera Rollout preview window, the vignetting effect is now displayed in real time as well.


fR-Fast Skin

fR-FastSkin has a new feature: the Surface Shader Amount parameter can now be easily mapped with any texture map.
  
New Object Type: Render Proxies

fR-Proxy

Render Proxies have been an on-going topic. For some users, they have  been a core feature of their future pipeline. finalRender has always  been the most efficient renderer on the market when it comes to  instancing complex meshes in the hundreds of thousands.

Billions of polygons have never been an issue for finalRender. However  cebas listened to its users and now offers a "render-pipeline" tool that  many users want and keep integrating into their studio setups.

finalRender Proxies are gathered as highly optimized files that can be  used to replace geometry at render time without the need for the  renderer core to redo work in preparing the meshes for rendering.
  
New materials

fR-2 Sided

A new wrapper material to allow for fast end efficient translucency  effects or two-sided material appearances with single-sided, modeled  faces has been added.
  

fR-MultiMtl

This new material is equivalent to the fRMultiSub map implemented in 3.5 now it is a standard material.
  
New Stereo Camera

For the first time, the new stereo camera offers a sophisticated way to  reproduce true 3D stereo camera effects from within 3ds Max in a single  rendering pass.

The heavily loaded 3D effects production, “Alice in Wonderland”,  required a true 3D stereo camera render effect that would allow proper  compositing of existing footage, created with thinkingParticles R4, and  special effects rendering by finalRender 3.5 SE in full stereo.
Sam Korshid, former effects Supervisor at CafeFX, approached cebas with  an urgent need for a proper rendering solution for 3ds Max that would  work out of the box, have no issues with live action footage, and would  match rendering setups created in Autodesk Maya.

Within the tight production timeline of “Alice in Wonderland”, cebas  developed and integrated a new, true 3D stereo camera model into  finalRender 3.5, which proved to be an ideal rendering solution for this  large-scale production.

CEBAS FinalRender R3.5 SE For Max2009-2011 (X-FORCE破解版) 下载 Download
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