Build 1.50.17 (26 Dec 2007)
===================

Bug fixes:
(*) Fixed potential divide-by-zero problems with glossy hilights because of the "Soften" BRDF parameter;

Build 1.50.16 (15 Dec 2007)
===================

Modified features:
(*) When the "Soften" BRDF parameter is 0.0, the VRayMtl behaves in the same way as pre-SP1 versions;

Build 1.50.15 (14 Dec 2007)
===================

Modified features:
(*) Added "Soften" parameter to the BRDF parameters of VRayMtl;

Build 1.50.14 (12 Dec 2007)
===================

Modified features:
(*) VRaySun target line is now dimmed in the viewports when the sun light is off;
(*) Branched main development into 1.6x versions - 1.5x is only for minor fixes/updates to V-Ray 1.5;

Bug fixes:
(*) Dynamic raycaster limit did not work properly for values above 4095;
(*) No reflections on VRayMtl if Fresnel reflections are enabled, the Fresnel IOR is locked to the refractive one, and the material has opacity map;
(*) Background seen through matte objects not sampled properly for AA (from 1.50.SP1 only);
(*) Objects with visibility<1.0 rendered brighter with GI than they should be;
(*) Fixed crashes with VRayMtl and DirectX with the "Show map in viewport" option on;
(*) MaxScript error using the V-Ray scene converter in 3ds Max 2008;
(*) The internal V-Ray replacement material for the 3ds Max multi/subobject material now matches the 3ds Max one when an ID is greater than specified in the material;

Build 1.50.13 (16 Nov 2007)
===================

Bug fixes:
(*) The mesh export to .vrscene file ignored mesh normals;

Build 1.50.12 (15 Nov 2007)
===================

Modified feature:
(*) VRayProxy objects have a new "point" display mode;

Bug fixes:
(*) Issues with VRayDirt when baking very dense meshes;
(*) Incorrect rendering progress bar display in DR mode;

注意:以下这个破解版本是在VRay 1.50.17 演示版的基础上进行破解的,去除了渲染后图片中的水印和功能上的一些限制。但可能还会有不完美的地方。

 VRay 1.50.17 for 3dsmax9 32/64bit (Demo+Cracked) 演示破解版 Download

Render | Comments(0) | Trackbacks(0) | Reads(27533)