Features
GrowFX is a plug-in for Autodesk® 3ds Max®, allowing you to build any plants and trees.
GrowFX works in 3ds Max 9, 2008, 2009, 2010, 2011 (32/64-bits) and 3ds Max Design 2009, 2010, 2011 (32/64-bits).

Creation of realistic trees
GrowFX allows you to create extremely realistic trees thanks to a  special technology called Meta mesh. With Meta mesh, it is possible to  combine a trunk and branches into a single surface with smooth  transitions at the points of contact. Meta mesh can also create tree  trunks of any shape.

Create grass and woodland
One GrowFX object can be used to create a single plant or a group of  plants. You can do it by distributing either by specified start points,  or from a surface of an object. In case of distribution from an object  surface, values of some parameters can be controlled by texture maps.  For example, maps can control density of plants, height of plants, etc.

Create climbing and trailing plants
The direction modifier called Object reaction direction allows you to  create a variety of climbing and trailing plants by using path reaction  (reflection / magnetic) to other objects of a scene. Moreover, reactions  can help you create plants growing around different obstacles or plants  in closed places.

Create sheared plants
The direction modifier named Object slice direction allows you to create  sheared plants of any shape. In doing so, you can make use of standard  shapes from helper objects of the Exlevel category, including plane,  box, sphere, as well as a shape of any other geometric object of a  scene.

Create plants of any shape
GrowFX allows users to specify any shape for stems and branches. This  can be achieved thanks to splines, using the Spline direction modifier.  In doing so, you can use interpolation between different splines,  creating smooth transitions from one shape to another.

Animation in GrowFX
You can animate almost all parameters and create any plant animation:  growth, wind, etc. It's also possible to use the Affects mechanism to  get specific parameters to influence others, so that you do not have to  configure animation by hand. For example, you can set up a dependency of  the length of main branches from the overall height of a tree, and  dependency of small flowers from the length of main branches. Then it'll  be enough to animate a tree height to create a fully-fledged animation  of a growing plant.

Use of custom geometric objects
GrowFX offers a mesh builder called Instanced geometry. It allows using  any geometric objects and even entire object hierarchies made by the  user to create leaves, flowers, fruit and many other objects that may be  required for a plant. Besides, you can use animation of these objects  to show stages of their growth, distributing them over the main plant.  For example, you can create a plant with blooming flowers in the lower  part and buds on top. A GrowFX object can inherit all materials from the  used objects. Objects can deform along path directions which can be  used to create custom leaves. By creating only one geometric shape of a  leaf, you can make it sway in the wind or make leaves look unique thanks  to chaotic directions.

Speed of display in viewport
As a rule, most plants in 3D have many polygons and vertices. It makes  it hardly possible to display many plants in viewport. In GrowFX this  issue is solved. There is a special display mode called View line only  which displays models in viewport as simple lines. Moreover, for paths  that generate many lines (for example, leaves or small branches), you  can set up the amount to be displayed in viewport by setting the lowest  value of Percentage of paths.

GrowFX是由ExLevel公司基于Max平台创建的一个植物插件 , 它可以通过参数创建各类植物. 你可以使用多样化的参数来创建属于你自己的植物, 比如年龄、生长方向、风效以及动画效果.

Exlevel GrowFX 1.5.0 SP1 for 3dsmax (植物生成插件) 下载 Download


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