UV Mapping is an essential skill for applying textures to 3D objects in Blender 2.8 for animation and games. In this course we will look at what UV Mapping is, why it is needed, as well as the tools and techniques to help you efficiently map your 3D objects in Blender 2.8. We begin the course with an overview of the UV Mapping fundamentals in Blender 2.8. And then we will work on 5 different UV Mapping projects, each of increasing complexity, to help you get comfortable with UV mapping and the workflows involved.
You will learn аbout:
Avoiding Stretching in Your UV Islands
The Importance of Uniform Scale
Blender 2.8's Smart UV Project Tool
Blender 2.8's Live Unwrap Tool
Blender 2.8's Align Tool
Blender 2.8's Stitch Tool
Optimizing a UV Map for a Game Character in Blender 2.8
Texturing in Krita
Applying Textures in Blender 2.8
We will also export our UV maps out of Blender 2.8 and take them into Krita to texture, so that you can see how UV maps are used in a standard pipeline and how your UV mapping decisions can affect your texturing.
In the end, you’ll have a better understanding of why and how UV maps are used in Blender 2.8 as well as tools and techniques you can use in your own projects. So, if you’re new to UV Mapping, or maybe it all hasn’t quite clicked yet, then join me, for this introduction to UV Mapping in Blender 2.8.
Who this course is for:
Anyone who is ready to learn the fundamentals of UV mapping in Blender 2.8