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ue4近距离作战:剑客Close Combat: Swordsman
Video overview of the project
The Project Close Combat: Swordsman is created to provide developers with a
template for games of different genres: action games, RPG’s, slashers or fighting
games. The template includes a combat system, a system for character movement,
a system for managing character’s level up, and a system of skills for a character.
Also implemented a fully compatible addition for hand-to-hand combat (Distributed separately):
Close Combat: Fighter
Movement. There is a jumping system, as well as a system for movement in running and walking states. A combat system is also available, where it is possible to walk in a fighting stance in all directions, while making dashes or dodging an attack, etc ...
Health component. This component comprises all parameters of character’s health. It can be used not only with the character, but with any actor, which might need health parameters.
Melee Weapon. The class of melee weapon for close quarters combat. In the project, there are 3 different swords stylized differently: Futuristic sword, Sword of Light, Sword of Darkness.
AI. Basic Artificial Intelligence is capable of hearing, seeing, following, and attacking the player from short range.
XP management component. The component comprises all necessary logic to handle leveling up of a character.
Game Interface (HUD). There is a fully animated game interface.
Combat overview. A cinematic camera in combat.
Number of Blueprints: 20
Input: Keyboard, Mouse
Network Replicated: No
Online support: Discord channel
Number of Animations: 77
Scaled to Epic skeleton: Yes
Number of Meshes: 3
Texture Sizes: Swords: PBR 4096*2048
Vertex Count: 4000-8000