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How about we simulate some self-propelling procedural growing frost with X-Particles in Cinema 4D? We use the branch modifier to, well, branch the frost out, set some parameters and let it grow on it's own. Then we render it in Arnold or Standard Renderer, I'll show both.
The beauty of this technique is that it works on pretty much any object. From Bunnies to Buddhas.
I'm using X-Particles 3.0 in this tutorial.
00:38 Emitting X-Particles
01:08 Adding X-Particles Trail
01:20 Using the xpFollowSurface to make particles follow the surface
01:51 The Science of Frost
02:00 Using the xpBranch to branch the frost out
03:00 Adding sub-Branches
07:37 Rendering the frost using X-Particles Trail with Arnold
08:09 Shading the frost
09:04 Rendering the frost with Standard Renderer
09:17 Adding the frost to anything from Bunnies to Buddhas.
Who's Back? – Still D.R.E (feat. Snoop Dogg) by Dr. Dre
Intro & Outro – Gangsta Rap Made Me Do It (Instrumental) by Ice Cube
Background – Cello Concerto No. 1 In C Major by Joseph Haydn