Title:UnrealEngine Personnel 科学/医院或办公室高素质人物模型虚幻商城
UnrealEngine Personnel是科学实验室，医院或办公室的高素质人物模型。 兼容史诗骨架，包括完全可定制的蓝图，可以构建许多不同NPC的机会。
High-quality models of personnel for scientific laboratory, hospital or office. Compatible with the Epic skeleton. Includes a fully customizable blueprint.
Opportunity of constructing many different NPCs
7 types of clothing
16 types of head and textures to them
Each head has a hairstyle, a beard and eyebrows
Fully customizable clothing (colors, pattern, etc.).
In a blueprint there is a simple system of animation and movement along the spline
Additional props (glasses, book, etc.).
Each mesh have a LODs
In the future, we plan to add a few more animations
Attention: there is no facial animation
a new body (see screenshots)
the body has several additional normals (old and muscular body)
now all heads switch with morphs
added morphs to all clothing (hands, legs and torso)
redesigned hair shader
Now the meshes of hair, beards and the head can be adjusted separately
Also prepare another update, which will add a few new clothes.
Attention. Apex does not work with morphs (this is relevant for SK_BioWorker_M, SK_Doctor2_Robe, SK_suit). To make the morphs work you need in the settings of the mesh in LOD0 in the item "Clothes" put "None".
Number of Assets: 107
Average Triangle count: 4349 (max 28564 min 104)
example LOD for the Head mesh: 14324 - 3442 - 1562 - 556
• (24) 4096x4096
• (44) 2048x2048
• (24) 1024x1024
• (6) 512x512
• (36) 256x256
• (2) 128x128
• (4) 8x8
1.根据样条线生成带动画的人流，自己写的第一个小蓝图。里面附带十几种人物的模型的低模，带骨骼动画。 2.可以自定义人物生成的距离，间隔时间，达到随机点的效果。 3.可以放到自己的场景里面，做一个点缀使用。达到真实点的效果。
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